Volcanic landscape
Rise Through the Cinderlands

Survive the ash. Rule the arena.

A competitive action RPG where relic-powered fighters clash across volcanic arenas shaped by heat, terrain and team composition.

6 heroesDistinct combat roles
6 modesPvP, PvE and custom play
4 arenasHazard-driven battlegrounds

Real-world volcanic photograph used as mood reference; not gameplay footage.

Game Modes

Built for competition and replayability.

All Modes
Game Mode

3v3 Arena

Short competitive rounds built around coordinated team fights.

Game Mode

Relic Clash

Capture and hold unstable relic zones while managing map pressure.

Game Mode

Ash Hunt

PvE boss encounters built for small squads and build synergy.

Game Mode

Last Ember

Limited-life elimination focused on positioning and adaptation.

Game Mode

Ranked Trials

Seasonal competitive ladder with role-based team composition.

Game Mode

Custom Arena

Private matches for scrims, tournaments and community events.

Heroes

Every role fights differently.

Hero Roster
Tank

Cinder Warden

Heavy shield, guard breaks and ember retaliation.

Duelist

Ashblade

Fast melee pressure, dash chains and execution windows.

Mage

Pyre Sage

Fire sigils, delayed blasts and zone control.

Ranger

Rift Hunter

Tracking shots, traps and long-range punishments.

Bruiser

Forge Monk

Close combat, heat stacks and counter timing.

Support

Ember Oracle

Buffs, debuffs and relic-powered prediction.

Arenas

Battlefields that fight back.

Arena

Cinder Pit

Collapsed mining complex with ash vents and molten channels.

Arena

Obsidian Gate

Ancient fortress courtyard with narrow flanks and vertical sightlines.

Arena

Rift Furnace

Ruined forge where relic machinery changes the battlefield.

Arena

Ashen Crown

High-altitude arena with wind, falling cinders and fractured bridges.