
Survive the ash. Rule the arena.
A competitive action RPG where relic-powered fighters clash across volcanic arenas shaped by heat, terrain and team composition.
Real-world volcanic photograph used as mood reference; not gameplay footage.
Built for competition and replayability.
3v3 Arena
Short competitive rounds built around coordinated team fights.
Relic Clash
Capture and hold unstable relic zones while managing map pressure.
Ash Hunt
PvE boss encounters built for small squads and build synergy.
Last Ember
Limited-life elimination focused on positioning and adaptation.
Ranked Trials
Seasonal competitive ladder with role-based team composition.
Custom Arena
Private matches for scrims, tournaments and community events.
Every role fights differently.
Cinder Warden
Heavy shield, guard breaks and ember retaliation.
Ashblade
Fast melee pressure, dash chains and execution windows.
Pyre Sage
Fire sigils, delayed blasts and zone control.
Rift Hunter
Tracking shots, traps and long-range punishments.
Forge Monk
Close combat, heat stacks and counter timing.
Ember Oracle
Buffs, debuffs and relic-powered prediction.
Battlefields that fight back.
Cinder Pit
Collapsed mining complex with ash vents and molten channels.
Obsidian Gate
Ancient fortress courtyard with narrow flanks and vertical sightlines.
Rift Furnace
Ruined forge where relic machinery changes the battlefield.
Ashen Crown
High-altitude arena with wind, falling cinders and fractured bridges.